Superhero High School
Command a squad of super-powered students through an eight-wave campus siege. Rescue classmates, capture rooms, outsmart flanking invader squads, and unleash each hero’s power before the Mecha-Mascot crushes school spirit.
Starting player. The embedded player is mounting; this does not confirm that the game is ready.
Reload may restart progress inside this game.
Game briefing
Command a squad of super-powered students through an eight-wave campus siege. Rescue classmates, capture rooms, outsmart flanking invader squads, and unleash each hero’s power before the Mecha-Mascot crushes school spirit.
Documented features
- Room-based defense against portal waves
- Coordinated invader squads with flanking, focus fire, retreats, and healing
- Heroes level up to 3 stars
- Hype meter and Spirit Surge power boost
- Drag-box hero selection and WASD map-camera controls
How to play
Protect Maplecrest High's Main Hall from Grimsby Prep's portal invasion. Command heroes across threatened rooms and survive.
Your first few minutes
- Advance through the voiced comic introduction to learn the invasion and Main Hall objective. Finish panels with click, tap, Space, or Enter; use Skip or Esc to leave.
- Survey the campus and use drag-box selection. The Principal's Bulletin previews waves; red warning markers flag attacks.
- Watch squad arrows and threat notices. Reposition before massing, flanking, focus fire, retreats, or a rush overwhelm a room.
- Chain knockouts to fill Hype, press G for Spirit Surge under pressure, and fight toward the 1–3-star rating. Heroes level up to three stars.
Controls
- Click / tap / Space / Enter
- Finish the current comic panel and open the next.
- Left-drag
- Box-select multiple heroes.
- Skip / Escape
- End the comic introduction.
- W/A/S/D
- Pan the map camera.
- Arrow keys / screen edge / middle-drag
- Pan the map camera.
- Shift
- Pan the camera about 1.6× faster while held.
- E
- Use the implemented attack-move command.
- C
- Use the implemented stop command.
- G
- Activate Spirit Surge when Hype is available.
Mappings are confirmed in the Godot Web build. WASD and letter hotkeys use physical positions; Shift accelerates panning. Mobile is not assumed.
A little head start
- Use arrows, MASSING and ALERT effects, and Under threat! or Alarm raised labels to anticipate pressure.
- Expect squads to target lightly defended rooms; focus fire wounded attackers and watch for retreats.
- Save Spirit Surge for simultaneous pressure; Legend is harsher than Rookie.
Before you start
- Desktop browser running the Web build.
- Keyboard and mouse recommended.
About this edition: Follows the catalog and canonical history: room defense, squads, stars, Hype, Spirit Surge, drag selection, WASD, and comic introduction. Availability is Not verified; newer or unpublished mechanics are excluded.


