Superhero High School

Command a squad of super-powered students through an eight-wave campus siege. Rescue classmates, capture rooms, outsmart flanking invader squads, and unleash each hero’s power before the Mecha-Mascot crushes school spirit.

Player

Starting player. The embedded player is mounting; this does not confirm that the game is ready.

Reload may restart progress inside this game.

Game briefing

Command a squad of super-powered students through an eight-wave campus siege. Rescue classmates, capture rooms, outsmart flanking invader squads, and unleash each hero’s power before the Mecha-Mascot crushes school spirit.

Documented features

  • Room-based defense against portal waves
  • Coordinated invader squads with flanking, focus fire, retreats, and healing
  • Heroes level up to 3 stars
  • Hype meter and Spirit Surge power boost
  • Drag-box hero selection and WASD map-camera controls
THE PLAYER’S FIELD GUIDE

How to play

Protect Maplecrest High's Main Hall from Grimsby Prep's portal invasion. Command heroes across threatened rooms and survive.

Your first few minutes

  1. Advance through the voiced comic introduction to learn the invasion and Main Hall objective. Finish panels with click, tap, Space, or Enter; use Skip or Esc to leave.
  2. Survey the campus and use drag-box selection. The Principal's Bulletin previews waves; red warning markers flag attacks.
  3. Watch squad arrows and threat notices. Reposition before massing, flanking, focus fire, retreats, or a rush overwhelm a room.
  4. Chain knockouts to fill Hype, press G for Spirit Surge under pressure, and fight toward the 1–3-star rating. Heroes level up to three stars.

Controls

Click / tap / Space / Enter
Finish the current comic panel and open the next.
Left-drag
Box-select multiple heroes.
Skip / Escape
End the comic introduction.
W/A/S/D
Pan the map camera.
Arrow keys / screen edge / middle-drag
Pan the map camera.
Shift
Pan the camera about 1.6× faster while held.
E
Use the implemented attack-move command.
C
Use the implemented stop command.
G
Activate Spirit Surge when Hype is available.

Mappings are confirmed in the Godot Web build. WASD and letter hotkeys use physical positions; Shift accelerates panning. Mobile is not assumed.

A little head start

  • Use arrows, MASSING and ALERT effects, and Under threat! or Alarm raised labels to anticipate pressure.
  • Expect squads to target lightly defended rooms; focus fire wounded attackers and watch for retreats.
  • Save Spirit Surge for simultaneous pressure; Legend is harsher than Rookie.

Before you start

  • Desktop browser running the Web build.
  • Keyboard and mouse recommended.

About this edition: Follows the catalog and canonical history: room defense, squads, stars, Hype, Spirit Surge, drag selection, WASD, and comic introduction. Availability is Not verified; newer or unpublished mechanics are excluded.