Super Defense

Build a team of student heroes and turn a besieged campus into a spectacular defense show—deploy elemental powers, chain wild combos, and survive escalating waves and screen-filling bosses.

Player

Starting player. The embedded player is mounting; this does not confirm that the game is ready.

Reload may restart progress inside this game.

Game briefing

Build a team of student heroes and turn a besieged campus into a spectacular defense show—deploy elemental powers, chain wild combos, and survive escalating waves and screen-filling bosses.

Documented features

  • Deploy and rank up four voiced elemental heroes
  • Trigger five named elemental reactions with status setup and follow-up hits
  • Drag hero cards onto field pads or use the original tap placement
  • Face chapter bosses on wave 8 with health bars and speed changes
  • Preview routes and start the next wave early with the bell
THE PLAYER’S FIELD GUIDE

How to play

Protect the campus core through waves by placing four elemental heroes, ranking them up, and chaining status effects into reactions. Defeat each wave-8 boss before the core falls.

Your first few minutes

  1. During setup, follow gold route arrows and identify pads covering the drone approach.
  2. Drag an elemental hero card onto a pad; releasing away from one cancels placement for free. Tap placement also works.
  3. Let one hero apply a status, then use a later hit to trigger Thermal Shock, Superconduct, Overload, Shatter, or Steam Blast.
  4. Rank up heroes, watch the core, and ring the drone-bay bell for an early wave when defenses are ready.
  5. On chapter wave 8, read the boss health bar: it accelerates at half health and slows briefly when defeated.

Controls

Drag a hero card onto a field pad
Deploy the hero and show its attack range
Tap a hero card / placement target
Use the original tap-based hero placement
Click the bell at the drone bay
Start or call the next wave early

Confirmed interactions are pointer/touch placement and the on-screen bell.

A little head start

  • Cover route overlaps so setup and follow-up hits reach the same enemies; reactions require separate hits.
  • Preview the route before an early wave, and save a strong answer for the boss's half-health speed increase.
  • Use reaction callouts and streak feedback to time the follow-up hit.

Before you start

  • A modern web browser with pointer or touch input
  • Internet access for the published browser build

About this edition: This follows the published build, including reactions, bosses, drag placement, route preview, and the bell. Streamed music and phone vibration needed device checking; proposed polish is not released.