Nebula Petal Squadron — Original Session

Defend a luminous nebula garden in a polished botanical bullet-hell shooter.

Player

Starting player. The embedded player is mounting; this does not confirm that the game is ready.

Reload may restart progress inside this game.

Game briefing

Nebula Petal Squadron is a 2D bullet-hell shooter about tiny botanical spacecraft defending a luminous nebula garden. Pilot through short waves and boss encounters using movement, firing, upgrades, health management, and power-ups. The browser build includes touch controls, pause, music mute, and English/Chinese support.

Current showcase build

Pilot a pearl-powered ship through cosmic gardens. Dodge dazzling bullet storms, slow time, unleash wild power-ups, and take on colossal petal-winged guardians.

The cover, video and supplied screenshots show the current showcase build. This archived edition retains its original game destination and playing guide; gameplay may differ.

Documented features

  • Movement and firing
  • Three short waves and a boss
  • Upgrades, health, and scoring
  • Single-slot Sunbeam, Shield, and Super power-ups
  • Pause, touch controls, music mute, and EN/ZH support
THE PLAYER’S FIELD GUIDE

How to play

Defend the nebula garden through three waves and the boss. Keep the ship alive, build score, collect upgrades, and reach victory.

Your first few minutes

  1. Launch and keep moving. Line up automatic shots while watching formations instead of chasing targets.
  2. Steer through open gaps when patterns overlap. Protect health and collect upgrades for later waves.
  3. Carry one item: save Sunbeam for dense enemies, Shield for danger, or Super for a boss opening.
  4. Read the boss pattern before crossing, use an item for an advantage, and retry after defeat to refine your route.

Controls

Space (fully charged)
Slow enemies and hostile projectiles to 50% for 10 seconds; your movement and shots stay normal.
E
Use the stored Sunbeam, Shield, or Super power-up; Super doubles firing speed and gives shots a golden tint.

Space and E are confirmed. Movement, firing, and touch support are confirmed, but keyboard mappings are not documented; use on-screen controls and tutorial.

A little head start

  • Grazing builds charge, but a greedy near-miss can cost health.
  • With one slot, use or keep the current item before hunting another.
  • Pause between patterns, then resume with an escape route.

Before you start

  • Modern JavaScript-enabled web browser.
  • Touch play and in-game music mute are supported.

About this edition: This covers the catalog's published Original Session: three waves, one boss, upgrades, health, scoring, and Sunbeam/Shield/Super. Later Continued Session boss and hazard additions are not assumed.