Nebula Petal Squadron — Original Session
Defend a luminous nebula garden in a polished botanical bullet-hell shooter.
Starting player. The embedded player is mounting; this does not confirm that the game is ready.
Reload may restart progress inside this game.
Game briefing
Nebula Petal Squadron is a 2D bullet-hell shooter about tiny botanical spacecraft defending a luminous nebula garden. Pilot through short waves and boss encounters using movement, firing, upgrades, health management, and power-ups. The browser build includes touch controls, pause, music mute, and English/Chinese support.
Current showcase build
Pilot a pearl-powered ship through cosmic gardens. Dodge dazzling bullet storms, slow time, unleash wild power-ups, and take on colossal petal-winged guardians.
The cover, video and supplied screenshots show the current showcase build. This archived edition retains its original game destination and playing guide; gameplay may differ.
Documented features
- Movement and firing
- Three short waves and a boss
- Upgrades, health, and scoring
- Single-slot Sunbeam, Shield, and Super power-ups
- Pause, touch controls, music mute, and EN/ZH support
How to play
Defend the nebula garden through three waves and the boss. Keep the ship alive, build score, collect upgrades, and reach victory.
Your first few minutes
- Launch and keep moving. Line up automatic shots while watching formations instead of chasing targets.
- Steer through open gaps when patterns overlap. Protect health and collect upgrades for later waves.
- Carry one item: save Sunbeam for dense enemies, Shield for danger, or Super for a boss opening.
- Read the boss pattern before crossing, use an item for an advantage, and retry after defeat to refine your route.
Controls
- Space (fully charged)
- Slow enemies and hostile projectiles to 50% for 10 seconds; your movement and shots stay normal.
- E
- Use the stored Sunbeam, Shield, or Super power-up; Super doubles firing speed and gives shots a golden tint.
Space and E are confirmed. Movement, firing, and touch support are confirmed, but keyboard mappings are not documented; use on-screen controls and tutorial.
A little head start
- Grazing builds charge, but a greedy near-miss can cost health.
- With one slot, use or keep the current item before hunting another.
- Pause between patterns, then resume with an escape route.
Before you start
- Modern JavaScript-enabled web browser.
- Touch play and in-game music mute are supported.
About this edition: This covers the catalog's published Original Session: three waves, one boss, upgrades, health, scoring, and Sunbeam/Shield/Super. Later Continued Session boss and hazard additions are not assumed.


