Iron Rift Onslaught

Rip through eight escalating waves of war machines in a stylish push-forward FPS. Master brutal weapons, aggressive movement, combat augments, and Overdrive before facing the three-phase Warden boss—or challenge five bots in classic deathmatch.

Player

Starting player. The embedded player is mounting; this does not confirm that the game is ready.

Reload may restart progress inside this game.

Game briefing

Rip through eight escalating waves of war machines in a stylish push-forward FPS. Master brutal weapons, aggressive movement, combat augments, and Overdrive before facing the three-phase Warden boss—or challenge five bots in classic deathmatch.

Documented features

  • Eight-wave survival against robot enemies and a Warden
  • Style-ranked kills with score multipliers from D through SSS
  • Rifle, shotgun, and rocket launcher weapon loadouts
  • Crouch, slide, dive, and prone movement options
  • Augment choices after each wave and a chargeable Overdrive ability
THE PLAYER’S FIELD GUIDE

How to play

Survive eight robot waves in Kestrel Terminal, defeat the Warden, and maximize your style score.

Your first few minutes

  1. Use the rifle to learn enemy lanes, moving between containers, reach stackers, and the gantry for cover.
  2. Choose an augment after each wave that suits your range or sustains your score multiplier.
  3. Use the shotgun up close and rockets on clusters; use the rifle for long lanes.
  4. Crouch or go prone behind low cover. Sprint across exposed concrete and dive across dangerous gaps; you can fire during a dive.
  5. Spend Overdrive when enemies group together or the Warden exposes a vulnerable opening.

Controls

W
Move forward; hold with Shift to sprint
Left-click
Fire the equipped weapon
Right-click
Aim down sights; rifle shows its red dot
Q
Quick-switch to the last weapon
C
Tap sprinting to slide; hold to crouch, then prone; hold still to prone
Space
Jump when not sprinting; sprinting with Shift dives
Esc
Open the quiet pause menu

Keyboard mappings are confirmed by tested published-build behavior and help text. Gamepad play is supported; consult in-game help for its layout.

A little head start

  • Crouching lowers your eye line and hitbox; prone also reduces explosion damage.
  • The shotgun unloads quickly but loses power with distance; use the rifle at mid-range.
  • Mix weapons, accurate shots, and movement to protect your style rank.

Before you start

  • Desktop browser capable of the published browser/WebGL build.
  • Keyboard and mouse, or a compatible gamepad; audio is recommended.

About this edition: Targets published V5: Kestrel Terminal, Sentinel robots, eight-wave Onslaught, augments, and current dive/prone behavior. Proposed bot dives, prone outline, and rebindable Dive key are not included.