Canyon Circuit — New Edition

Drift, boost, jump, and wall-ride through a gigantic sunlit canyon circuit where every car is equal and every clean line earns speed.

Player

Starting player. The embedded player is mounting; this does not confirm that the game is ready.

Reload may restart progress inside this game.

Game briefing

Drift, boost, jump, and wall-ride through a gigantic sunlit canyon circuit where every car is equal and every clean line earns speed.

Documented features

  • Banked-road magnetic assistance keeps cars from sliding off extreme slopes
  • Corner Assist levels: Off, Light, or Strong
  • Split-screen racing for two players
  • Track Lab test drives and custom track testing
  • Online ghost racing
THE PLAYER’S FIELD GUIDE

How to play

Complete clean laps and set a personal best by learning the canyon's banks, ramps, crests, and corkscrews.

Your first few minutes

  1. Start solo with Corner Assist Strong. Use the first lap to learn the route, not chase a time.
  2. Hold a steady line through banked turns. Treat crests, ramps, and corkscrews as separate timing challenges.
  3. Use Track Lab to repeat one difficult section, such as a crest-to-ramp transition or corkscrew exit.
  4. Compare your result and personal-best entry. In split-screen, each driver can select an independent assist level.

The catalog and source provide no explicit input mappings. Follow on-screen help; do not assume keyboard, gamepad, or touch bindings.

A little head start

  • Move from Strong to Light, then Off, when assisted lines feel predictable.
  • Leave speed margin before crests and ramps; bank assistance does not guarantee a safe landing.
  • Compare attempts with the same car and assist setting; bests record the assist state.

Before you start

  • Modern web browser on desktop or mobile with internet access.
  • Split-screen needs one session with room for both views.

About this edition: Targets the published New Edition: Corner Assist, solo, split-screen, Track Lab, and assist-tagged bests. Magnetic banked-road physics was a later unpublished commit and is not promised. The catalog marks the destination not verified; if offline, this describes the project and play is not connected.