2D Space Worm
Grow a glossy cosmic worm by devouring energy and celestial bodies, boost through a hazard-packed arena, bite smaller rivals in two, steal the bounty crown, and chase the galaxy’s longest run.
Starting player. The embedded player is mounting; this does not confirm that the game is ready.
Reload may restart progress inside this game.
Game briefing
Grow a glossy cosmic worm by devouring energy and celestial bodies, boost through a hazard-packed arena, bite smaller rivals in two, steal the bounty crown, and chase the galaxy’s longest run.
Documented features
- Constant movement, growth from shared energy, and length-costing boost
- Celestial bodies become visible body segments and grant permanent powers
- Free-for-all, Team Clash, and Sandbox modes with AI rivals
- Asteroids, cycling energy gates, and gravity wells as hazards
- Minimap, effect timers, cosmetic skins, local records, and opt-in peak-length leaderboards
How to play
Grow the constantly moving worm and set the longest peak length before a collision ends your life. Free-for-All is ranked survival; Team Clash has respawns; Sandbox is practice without records or rewards.
Your first few minutes
- Steer into shared energy and celestial bodies. A dashed red ring marks a body that needs more length. Eating a celestial body adds a visible segment and a permanent power for that life.
- Boost to escape or reach food, remembering that boosting spends length. Collect magnet, one-hit shield, and free-boost power-ups, and watch their HUD timers.
- Avoid asteroids, rival bodies, your own body, the arena edge, and head-on crashes. Cross energy gates only when dim/off for a small growth bonus; active gates kill. Gravity wells pull and slow you, so use the minimap to route around them.
Controls
- Mouse
- Steer
- WASD or arrow keys
- Steer
- Space or Shift
- Boost
- Touch: drag left half
- Steer
- Touch: hold right half
- Boost
Desktop and dual-touch mappings are source-confirmed; menu focus and reduced motion are available.
A little head start
- Use boost sparingly: losing length delays access to larger celestial bodies and safer routes.
- In Free-for-All, protect your body and watch the minimap. In Team Clash, use respawns for measured risks.
Before you start
- Browser on desktop or touch device
- Godot browser build
About this edition: Catalog marks this Godot browser project unavailable and unpublished, so these instructions describe the project; play is not connected. The later bite/gold update was checkpointed but is not confirmed in the catalog release.


