2D Space Worm

Grow a glossy cosmic worm by devouring energy and celestial bodies, boost through a hazard-packed arena, bite smaller rivals in two, steal the bounty crown, and chase the galaxy’s longest run.

Player

Starting player. The embedded player is mounting; this does not confirm that the game is ready.

Reload may restart progress inside this game.

Game briefing

Grow a glossy cosmic worm by devouring energy and celestial bodies, boost through a hazard-packed arena, bite smaller rivals in two, steal the bounty crown, and chase the galaxy’s longest run.

Documented features

  • Constant movement, growth from shared energy, and length-costing boost
  • Celestial bodies become visible body segments and grant permanent powers
  • Free-for-all, Team Clash, and Sandbox modes with AI rivals
  • Asteroids, cycling energy gates, and gravity wells as hazards
  • Minimap, effect timers, cosmetic skins, local records, and opt-in peak-length leaderboards
THE PLAYER’S FIELD GUIDE

How to play

Grow the constantly moving worm and set the longest peak length before a collision ends your life. Free-for-All is ranked survival; Team Clash has respawns; Sandbox is practice without records or rewards.

Your first few minutes

  1. Steer into shared energy and celestial bodies. A dashed red ring marks a body that needs more length. Eating a celestial body adds a visible segment and a permanent power for that life.
  2. Boost to escape or reach food, remembering that boosting spends length. Collect magnet, one-hit shield, and free-boost power-ups, and watch their HUD timers.
  3. Avoid asteroids, rival bodies, your own body, the arena edge, and head-on crashes. Cross energy gates only when dim/off for a small growth bonus; active gates kill. Gravity wells pull and slow you, so use the minimap to route around them.

Controls

Mouse
Steer
WASD or arrow keys
Steer
Space or Shift
Boost
Touch: drag left half
Steer
Touch: hold right half
Boost

Desktop and dual-touch mappings are source-confirmed; menu focus and reduced motion are available.

A little head start

  • Use boost sparingly: losing length delays access to larger celestial bodies and safer routes.
  • In Free-for-All, protect your body and watch the minimap. In Team Clash, use respawns for measured risks.

Before you start

  • Browser on desktop or touch device
  • Godot browser build

About this edition: Catalog marks this Godot browser project unavailable and unpublished, so these instructions describe the project; play is not connected. The later bite/gold update was checkpointed but is not confirmed in the catalog release.