Sands — Three.js

Shape a tranquil desert settlement, stack sun-baked architecture, channel water into gardens, and discover postcard-perfect moments across a living oasis.

Player

Starting player. The embedded player is mounting; this does not confirm that the game is ready.

Reload may restart progress inside this game.

Game briefing

Shape a tranquil desert settlement, stack sun-baked architecture, channel water into gardens, and discover postcard-perfect moments across a living oasis.

Documented features

  • Harmony-based building with unlockable settlement tiers
  • Expanding plateau with milestone-driven buildable rings
  • Irrigation that gradually turns sand into gardens and palm groves
  • Photo mode with postcard challenges and unlockable rewards
  • Eye-level street walks and camel caravan rides
THE PLAYER’S FIELD GUIDE

How to play

Grow a desert basin into a harmonious settlement by placing buildings, unlocking milestones, irrigating the plateau, and exploring the finished city.

Your first few minutes

  1. Start a fresh basin, choose a tool, and place pieces where the harmony preview and neighbour lines suggest a good fit.
  2. Build homes, services, landmarks, and roads to earn harmony, unlock tiers, grow the population, and reveal wider buildable rings.
  3. At later milestones, place channels, wells, fountains, troughs, and Hanging Gardens. Leave the town running: watered sand gradually becomes gardens and palms.
  4. Use Photo mode and the Traveller's Journal for postcard challenges, or enter the streets and click a camel to ride with its caravan.

Controls

P
Open Photo mode.
J
Open the Traveller's Journal.
V
Enter eye-level street walk mode.
H
Hide the interface for a clean photo view.
Space
Take a Photo mode shutter shot.
Click in Photo mode
Set depth-of-field focus.
Click a camel
Ride along with its caravan.
6
Select Terrain tools.
7
Select Paint tools.
8
Select Colour tools.
9
Select Erase.

These are source-confirmed v5 mappings; use the visible tool interface for placement.

A little head start

  • Use harmony previews to plan around positive neighbour connections.
  • Irrigation is gradual: revisit watered edges to see sand become gardens and palms.
  • Postcards check the frame, so include dusk, lanterns, wonders, or camelback views before shooting.

Before you start

  • A desktop browser capable of running the Three.js preview.
  • Mouse input for tools, Photo mode focus, and camel interaction.

About this edition: This describes source-confirmed Sands v5: photo mode, journal, plateau expansion, greening, street walk, caravan rides, and three wonders. The catalog marks it Not connected; no public playable URL is available, so play is not connected. Seasonal journal pages and a chronicle timeline are suggestions, not released features.