Sands — Three.js
Shape a tranquil desert settlement, stack sun-baked architecture, channel water into gardens, and discover postcard-perfect moments across a living oasis.
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Game briefing
Shape a tranquil desert settlement, stack sun-baked architecture, channel water into gardens, and discover postcard-perfect moments across a living oasis.
Documented features
- Harmony-based building with unlockable settlement tiers
- Expanding plateau with milestone-driven buildable rings
- Irrigation that gradually turns sand into gardens and palm groves
- Photo mode with postcard challenges and unlockable rewards
- Eye-level street walks and camel caravan rides
How to play
Grow a desert basin into a harmonious settlement by placing buildings, unlocking milestones, irrigating the plateau, and exploring the finished city.
Your first few minutes
- Start a fresh basin, choose a tool, and place pieces where the harmony preview and neighbour lines suggest a good fit.
- Build homes, services, landmarks, and roads to earn harmony, unlock tiers, grow the population, and reveal wider buildable rings.
- At later milestones, place channels, wells, fountains, troughs, and Hanging Gardens. Leave the town running: watered sand gradually becomes gardens and palms.
- Use Photo mode and the Traveller's Journal for postcard challenges, or enter the streets and click a camel to ride with its caravan.
Controls
- P
- Open Photo mode.
- J
- Open the Traveller's Journal.
- V
- Enter eye-level street walk mode.
- H
- Hide the interface for a clean photo view.
- Space
- Take a Photo mode shutter shot.
- Click in Photo mode
- Set depth-of-field focus.
- Click a camel
- Ride along with its caravan.
- 6
- Select Terrain tools.
- 7
- Select Paint tools.
- 8
- Select Colour tools.
- 9
- Select Erase.
These are source-confirmed v5 mappings; use the visible tool interface for placement.
A little head start
- Use harmony previews to plan around positive neighbour connections.
- Irrigation is gradual: revisit watered edges to see sand become gardens and palms.
- Postcards check the frame, so include dusk, lanterns, wonders, or camelback views before shooting.
Before you start
- A desktop browser capable of running the Three.js preview.
- Mouse input for tools, Photo mode focus, and camel interaction.
About this edition: This describes source-confirmed Sands v5: photo mode, journal, plateau expansion, greening, street walk, caravan rides, and three wonders. The catalog marks it Not connected; no public playable URL is available, so play is not connected. Seasonal journal pages and a chronicle timeline are suggestions, not released features.


